Das Programmierspiel von der Gulasch-Programmier-Nacht 11

(Latest mirror + merged latest fork by qr4 on Lua 5.3)

Entropia info page https://entropia.de/GPN11:Programmierspiel (dead links)
Origin Gitlab
https://code.nerd2nerd.org/n2n/WeltraumProgrammierNacht
Vitali Henne ed47192208 Update to new lua (5.3) and add Vagrantfile 1 year ago
..
.gitignore datastructure update 9 years ago
KNOWN_BUGS Lua functions now no longer deal with entity_t*, but entity_id_t 8 years ago
Makefile Player management and initial base creation. 8 years ago
base.c Bases now have planets belonging to them 8 years ago
base.h Player management and initial base creation. 8 years ago
config.c Update to new lua (5.3) and add Vagrantfile 1 year ago
config.h Evaluate config file in client's lua states. 8 years ago
config.lua Server Config used at GPN 12 7 years ago
debug.h another rewrite of the mapinit code 8 years ago
entities.c Fix crash on NULL pointer dereference 8 years ago
entities.h make vector functions call-by-value 8 years ago
entity_storage.c code cleanups and memory leak removed 8 years ago
entity_storage.h add: get_entities() returns objects in search area 8 years ago
init.lua Update to new lua (5.3) and add Vagrantfile 1 year ago
json_output.c make vector functions call-by-value 8 years ago
json_output.h Json updates for single planets and -bases. 8 years ago
lua_help_messages.h Update to new lua (5.3) and add Vagrantfile 1 year ago
luafuncs.c Update to new lua (5.3) and add Vagrantfile 1 year ago
luafuncs.h lua_stop function, to stop the autopilot. 8 years ago
luastate.c Update to new lua (5.3) and add Vagrantfile 1 year ago
luastate.h Lua execution time limits are now set in all invocations. 8 years ago
main.c Immediate world description 7 years ago
map.c server: fix double init 7 years ago
map.h add: get_entities() returns objects in search area 8 years ago
physics.c More debugging in the physics engine 7 years ago
physics.h Add ability to stop ship from lua 8 years ago
player.c make vector functions call-by-value 8 years ago
player.h When a player's homebase dies, run their basecode in the new base. 8 years ago
route.c Immediate world description 7 years ago
route.h Make die routing function return success 8 years ago
ship.c Player management and initial base creation. 8 years ago
ship.h Integrated the entity storage into the improvised main function. 8 years ago
storages.c code cleanups and memory leak removed 8 years ago
storages.h clusters now also use pooling 8 years ago
types.h Make routing problems non-fatal 8 years ago
vector.c make vector functions call-by-value 8 years ago
vector.h make vector functions call-by-value 8 years ago